It's one of the things that turned me off from them. A few client redesign after starts pushing their store front more and more even while you're launching games from other services. They then association your client and branding with their games. Habitualize people into using your client to ruin All their games. The new UI is nice since gog galaxy before wasn't that great, but I dont see this other than people who are already invested in GOG being excited for a new UI, vs the actual problem of "how do we get actual new customers to buy stuff from us" which the new UI doesn't actually incentivise The store isa ctually so well hidden you might miss it. I mean the new galaxy 2.0 'works' but im not sure how its gonna actually convert over users to actually buy stuff on GOG.Association and habitualization. Honestly if they actually spent as much effort on improving their offerings they might actually do better. It also doesnt even import gog's own genre or style tags? Like that seems like a no-brainer for a default setting for tagging/searching? Ok sure dont import steam's tags but why aren't you doing your own genre/style tag imports?Įscrito originalmente por Start_Running:Like most of what GOG does. TBH I feel like they copied itch.io's UI paradigm. the store isa ctually so well hidden you might miss it. I mean the new galaxy 2.0 'works' but im not sure how its gonna actually convert over users to actually buy stuff on GOG. Official support: see the getProperty command and commands containing GameClient in the Visionaire Studio documentationĪn open source GOG GALAXY SDK extension created by Marius Petcu (dapetcu21) available on his GitHub repository.You still need the launchers for everything which kinda makes one wonder about like why Like most of what GOG does. Native support: a plugin for the GOG GALAXY SDK available on our GitHub repositoryĪn open source wrapper for the GOG GALAXY SDK v1.113.3 created by Vadim Dyachenko (YellowAfterlife) available on his GitHub repositoryĬ++ components can be added using “modules” Native support: the GOG GALAXY SDK available as a script package asset for importing to a Unity project In the table below you will find some additional information on popular game engines - it may be helpful during the planning process of GOG GALAXY features implementation: Engine Thanks to the fact that the GOG GALAXY SDK is available as C++ libraries, C# wrapper and a Unity package (based on the C# wrapper), GOG GALAXY features may be easily implemented in projects created with the majority of popular game engines. Lobby Management In Game: Examples of Implementation Lobby Management in Main Menu: Examples of Implementation Lobby Browsing: Examples of Implementation Lobby Creation: Examples of Implementation Stats and Achievements: Example of Implementation Importing Achievements Using the Steam VDF File User Authentication Based On Other ServicesĪuthorizing GOG GALAXY Users in Third-Party Services Preparing Depots for macOS Application Bundle Our Recommendations for macOS Game Structure
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